Hi TechnoSpike, thanks for your comment. I couldn't understand your suggestion about the bottles. Are they falling earlier than it should be in the real life ? I made them in Havoc engine with real life gravity 9.8 kg.m/s2.
The character doesn't have a shadow. In Adventure Game Studio, making a shadow to a character is hard work
You're right about kicking the door. I wanted to make the character step forward when he opens the door but the result is what you see