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Old 04-23-2011, 04:09 AM   #6
proximity
Junior Member
 
Join Date: Jun 2007
Posts: 5
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Hi TechnoSpike, thanks for your comment. I couldn't understand your suggestion about the bottles. Are they falling earlier than it should be in the real life ? I made them in Havoc engine with real life gravity 9.8 kg.m/s2.

The character doesn't have a shadow. In Adventure Game Studio, making a shadow to a character is hard work

You're right about kicking the door. I wanted to make the character step forward when he opens the door but the result is what you see
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