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Old 04-17-2011, 05:14 PM   #51
Annacat
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Join Date: Apr 2009
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Quote:
Originally Posted by rtrooney View Post
Twisted? Not hardly. If you don't like playing games where there are risks involved, there are a bundle of great adventure-lite games on BigFish where death will never be an issue.
Why does "risk" have to equal player character death?

I mean to me, that would just be sloppy writing, if the only tool in the writer's repertoire to get you to feel something is at stake is literally offing you.

What about failing at your objective? If the development team has done a good job of coming up with a compelling plot, that should matter to the player. What about a threat to another character? If the game includes likable characters, their death or injury should be a concern. And so on...

Now, the death of the player character can of course be one way of conveying risk. It can be an effective device if used meaningfully.

It just seems like treating this as if the only options are either death or no risk at all ignores other very real and powerful storytelling possibilities.
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