Quote:
Originally Posted by zobraks
UPtimist's opinion seconded. If I'd want to risk/die I would go to Libya instead of playing (adventure) games.
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Feel free to enlist in the army/air force of your NATO country of choice.
As to the question: I will agree that death, without the ability to recover from same can be a PITA. On the other hand, most of the early adventure games, where accidental death was almost a certainty at some point in the game, had an almost unlimited number of saves available. Thus the "Save early. Save often" mantra wasn't that much of a hinderance.
Later games seem to have limited saves to a maximum of ten or so. The first saves being reused as you progress through the game. So you have to be judicious with your saves.
To my point: If there is no consequence to your actions, you are free to go, unthinkingly, about your merry way. I think a good adventure game ought to pose consequences for actions taken. Should you have to start the game over because of a misstep? No. Of course not. Should you have to pay a penalty of some sort. Seems entirely fair.