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Old 04-11-2011, 05:20 AM   #11
Captain Blondebeard
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Join Date: Aug 2004
Location: Tornado Alley
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I don't think we can have an easy conversation without Full Throttle involved. The game was crazy fun, but it was short, and almost every main puzzle was recycled from all of Lucas Arts other iconic games.

Another easy but fun game was Gilbert Goodmate. That's one of the few games that could have benefitted from pixel hunting or maybe a few more hotspots per scene to throw you off.

One of the hardest games was Escape From Monkey Island. Good grief, I was stumped from start to finish and I was a very experienced adventure gamer at the time. From memory puzzles, timiing puzzles, purposely whacky and irrational puzzles, difficult controls. I feel that LA was trying to break the adventure mold a little too much. It wasn't a bad idea because at that point every Lucas game was a wash and repeat type, but it was just too much.
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