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Old 04-09-2011, 05:50 PM   #42
laffer
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Join Date: Nov 2006
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Well considering how dying in adventure game isn't the end of anything, worst case scenario is having to replay quite a bit if you've forgotten to save your game... any analogies to dying in real life somewhat fall flat

For me, the possibility of dying really does add to the atmosphere of the game... not only because you as the player can fail and have to reload but also because a world in which your character can die seems like a very different place than a world where your character is always safe from harm.

I somewhat identify with the character I'm controlling in the game, and seeing him/her die in various ways adds a level of 'harshness' to the game world itself.
It somewhat colors the world differently, gives it a very different feel.

I'm not happy with how I explained it here, as is often the case... but hopefully it's possible to get the gist of what I'm getting at.
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