In the old Sierra days, to die or not to die depended on the verb you used in the text-based game. "Pull rock" you died. "Push rock" you not only lived, but you found the knife you needed.
Save early and save often was the mantra.
Most of today's games don't have that risk. That's too bad in a way. You can poke, prod, examine anything without fear.
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For whom the games toll...
They toll for thee
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