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Old 03-26-2011, 08:41 AM   #1
mrLOL
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Join Date: Sep 2007
Posts: 95
Default 'push/pull/open/pickup/etc...' vs. just 'examine/use'

Perhaps not much of a discussion needed, I think it's pretty clear that all those ridiculous buttons for pull/push/etc/etc that the older LucasArts games had was cute for maybe 1-2 puzzles and then totally redundant,
and that everyone was happy when adventure-games just replaced that scheme with a simple 'examine' & 'interact'.

However in the Gray Matter thread I noticed some ppl complaining about that, which was like "WTF?!" for me, so rather than stealing that thread I would love to hear people's opinions about it here.


Does anyone still prefer all those buttons?
If so then is there perhaps some sort of middle-ground that can be reached where the UI isn't quite that clumsy but still has that essence?

Do you remember any puzzles where all those buttons actually made the gaming experience much improved where a standard examine/interact would ruin it?

How many (and which) buttons do you think the perfect adventure-game should have?
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