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Old 03-24-2011, 09:01 AM   #35
Fien
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Join Date: Jun 2005
Location: Holland
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Quote:
Originally Posted by Intense Degree View Post
This isn't necessarily better or worse, just different, but in say GK I feel you get to know Gabe better by his interactions with Grace, Mostly et al. which would be missing from most 1st person games.
My point was not that 1st-person games are better, but that many people equate 1st-person with lonely exploration, no inventory puzzles, no dialogues, etcetera. Yes, you get to know Gabe really well in GK1 thanks to the rich interactions, the well-written dialogues, the voiceacting, the story. First-person games can do the exact same thing because Gabe's avatar isn't essential, although it can add something in its own crude nonverbal way, like Gabe admiring his hair in the mirror or gesturing to Grace that he doesn't want to talk to a Lolita. Callahan's Crosstime Saloon is a good example. It has everything a traditional 3rd-person adventure with inventory-based puzzles has, including a rich environment with comments by the protagonist, including extensive, embedded dialogues with portraits(!), just like GK1. The only difference is that you don't control an avatar.
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