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Old 03-10-2011, 07:26 AM   #12
Shuyin
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Join Date: Feb 2011
Posts: 28
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Quote:
Originally Posted by rambler View Post
Yes, those 3 games have exactly that look.
Mirror's Edge uses Beast Lighting from Autodesk, which is implemented over the Unreal Engine. I played the game and i can attest that i doesn't have the plastic look of Gears Of War for example.
Battlefield 3 uses the same lighting technique. I simply can't understand how it looks shiny/plastic to you. Have you even seen BF 3 trailer? I'm assuming you're making a confusion here.

Quote:
Originally Posted by rambler View Post
Glitches that were consistent over many of the games (if not all of them), I would put that down to the engine.
Funny, i've played many UE 3(.5) games and i didn't find any major glitches except being unable to enable AA on most UE games (which can't be considered a glitch). In order to be an engine glitch it needs to be present in all games using it. Would you explain what exactly is this glitch you've seen in UE games? Again, i think you're making a confusion; you probably are refering to game bugs.
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