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Old 05-18-2004, 07:30 AM   #9
Marek
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Join Date: Sep 2003
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It's funny you say that. What do you mean with "fully under the player's control"? If you mean like GK3, that won't work with the interface Funcom has in mind for Dreamfall. If you're talking about having to constantly adjust the camera in a way similar to an RTS, that's just a major nuisance and not fitting to a character-based game. An action/adventure "ass-cam" would also be far from ideal, as it doesn't bring out the character in a way that's needed in an adventure game. I really can't think of any other good option besides using pre-scripted angles (with some panning and dolly shots, obviously).

By the way, Ragnar said they'll be applying the basic "don't cross the imaginary line" rule from cinematography (I forgot the official term) to minimize confusion when the game cuts to another view. Hopefully they'll look at some of the complaints about this from BS3.
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