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Old 02-12-2011, 01:03 AM   #5
jhetfield21
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Join Date: Aug 2010
Location: Heracklion,Greece
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i'm with cochrane.....the scripting command line thing was really impressive...i like the idea that the game can be so easily previewed and tested like this.and by coincidence i was just reading an article on game engines and the industry's opinion on them.one of the major things that programmers/artists want to see is quick prototyping previewing and testing.


also i was wondering is reading a script to create the whole scene that quick?i just finished a course on game development and i don't know that much yet.in our project loading a small level for bomberman(that was the game we had to make) we had to call the level loader inside an intro video to make int seem like it was instant.i obviously can't say that it's the same quality of design and coding so that it's weird but can you give me a little enlightenment?

Last edited by jhetfield21; 02-12-2011 at 01:11 AM.
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