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Old 02-11-2011, 12:25 PM   #26
Burns11
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Game Informer Special Edition Podcast: Todd Howard Skyrim Q&A

Info from it:
Skills and leveling:
  • The tutorial in Oblivion was deemed "too long", so we'll probably be getting a shorter one
  • Each race still has certain strengths and weaknesses
  • No classes (which we already knew)
  • Face creation has been simplified, to make it easier to create decent-looking characters. Each facial feature (nose, eyebrows, etc.) has a few presets you can choose from. You can still adjust size and position.
  • Over 280 different Perks, no character can get all of them in one playthrough. This helps to make characters really unique.
  • There's no hard level cap, but eventually you won't be able to advance any further.
  • Three weapon skills: one-handed, two-handed, archery. No spears (so far).
  • Perks allow characters to specialize in a certain type of weapon (mace, claymore, etc.)
  • A lot of attention is being paid to crafting, smithing, alchemy and enchanting.
  • Alchemy is now a stealth skill (poisonmaking and such)
  • Spellcrafting may or may not be in, they're still working it out.
  • Vampires and Werewolves may be in: "We're messing around with it right now."

World:
  • No confirmation on mounts: but they're trying to improve on the Oblivion horse.
  • Dragon mounts will not be a part of the game.
  • The game world is the size of Oblivion's, but its a lot more detailed. The multitude of mountains in the game makes the game feel a lot bigger.
  • There's several ways to get across a mountain: you can go over it, alongside it, or right through it.
  • There's more to Skyrim than just snow. Expect around 6/7 different zones.

Combat:
  • A lot of work has been put in making the Dragons a difficult and amazing enemy to fight. They can divebomb, set streets on fire, and a lot more. Todd describes them as "a mix between a Big Daddy and a Combine Helicopter".
  • Gameplay is not too radically different from Oblivion, but...
  • Combat will be more realistic and gritty than in Oblivion.

Radiant Story:
  • They're trying not to "oversell" the Radiant Story mechanic. It's a tool to keep players occupied, it doesn't influence the story.
  • If the game feels your character could use a challenge, it might place a radiant quest inside a high-level Dungeon to teach you some humility.
  • Companions function differently from the Fallout series. There's a lot more of them, but you won't be getting to know them as well as you could in the Fallout games. They originally experimented with everyone being able to become a companion, but ultimately cut that again.

UI:
  • A small compass will always be present on top of the screen, while the Health/Magicka/Stamina indicators will appear when needed.
  • PC version will have a special UI.

Story:
  • Skyrim is a lot more low-tech than Cyrodiil, with a lot of majestic ancient ruins.
  • Some factions are returning, some are new. The ones that do return might be different than you remember.
  • High Hrothgar has 7000 steps, just as it does in the lore.
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