Well, i certainly agree about the need for better and more difficult puzzles.
Jane Jensen might be the game designer here, but it's one thing working with Sierra then, and another with a new team today. She also might not be responsible for all choices about the game or puzzle design.
I think it comes to what the goals are of developer and publisher. That's why you can every day find a brand new traditional independent adventure game if you visit AGS site for example, because they are rid of commercial issues.
Also, there're a lot of companies that emphasizes traditional gameplay even the adoption of some new trends are inevitable.
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