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Old 02-08-2011, 01:48 PM   #3
mrLOL
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Join Date: Sep 2007
Posts: 95
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Rubacava in Grim Fandango gave me a very relaxing feel, like even tho I as a human-player need to go to bed to wake up for school the next morning I could instead escape into the characters situation of a never-ending night where it's just late enough for the crowd to have dissapeared yet still early enough into the night that you can go around to all the jazz-clubs, casinos, tattoo-parlors etc as they are still open even tho it's pretty empty and relaxing.
Also because my character owed one of the casinos made me really feel like this is my home-town I feel right at home walking back and forth these streets at night.
And a tiny yet amazing detail is that if you exited the big casino from it's backdoor you could go a alternative way home (i.e. the locations weren't just linked linearly, it was like if they were linked circularly) which made me feel even more "at home".

Asherons Call II (cancelled MMO) had a really relaxing nature-walk feel to me, when I would walk through the mountains and swim across rivers etc it was really relaxing,

Baldurs Gate II (RPG) has a really hugely detailed city which changed everything when it came to how you played a game, it was like the dangers weren't as apparent as you are used to (no village attacked by goblins, no dungeons full of orcs) but you knew they were there but behind closed doors,
you've seen the vampires vs theif fights at night which made you understand there's some kind of war going on behind the scenes, you know that if you go into a sewers you'll find dangerous stuff. a tavern might look cosy where you are but you have a feeling that behind that guarded door is a VIP-place with prostitution-rooms and slave fighting.
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