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Old 01-12-2011, 01:11 PM   #41
Monolith
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People can't seem to put their finger on what made GK3 awesome, but guess what? I do. It was because it gave you full control over the camera, allowing you to investigate, poke, prod the environment as if you were actually their, without limitations of bodily movement. So, naturally your brain wasn't limited to unusual movement.

It felt a lot like Tex Murphy's last three games.
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