The graphics were quite good for the time. Because of reduced number of characters and no physics engine a 3D adventure game of those times could afford better textures and more complex models than a FPS game could.
GK3 might have been actually the first 3D game ever to have facial expressions more complex than opened/closed mouth!
But the graphics quality was very inconsistent throughout (e.g. Mosley's short arms and Madeline's awful walking animations!).
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories
Last edited by Ascovel; 01-12-2011 at 11:25 AM.
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