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Old 01-12-2011, 07:44 AM   #6
indyjones2131
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Join Date: Jan 2006
Posts: 110
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Quote:
Originally Posted by Monolith View Post
Well you don't really have puzzles in real life, so they wanted things to feel natural for the player.
Eh, who the heck wants natural and real life? The source material it's based on isn't natural and real life - it's pure adventure. That's what I want in my game. No quick time events or crate pushing, or any other type of tacked on laziness. I want to use my wits to get out of sticky situations.

Again, I don't know enough about Jurassic Park the game to pass judgement or to assume it will be one way or another. I'm just hoping for a true adventure with puzzles that exist as clever ways to get out of danger.
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