Quote:
Originally Posted by Monolith
Well you don't really have puzzles in real life, so they wanted things to feel natural for the player.
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Eh, who the heck wants natural and real life? The source material it's based on isn't natural and real life - it's pure adventure. That's what I want in my game. No quick time events or crate pushing, or any other type of tacked on laziness. I want to use my wits to get out of sticky situations.
Again, I don't know enough about Jurassic Park the game to pass judgement or to assume it will be one way or another. I'm just hoping for a true adventure with puzzles that exist as clever ways to get out of danger.