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Old 01-08-2011, 01:15 PM   #16
Monolith
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Quote:
Originally Posted by DustCropper View Post
Really? I replayed Gabriel Knight 3 about a year ago, using a method to run the game in widescreen and in high-resolution (1600x900).

The game looked surprisingly good at that resolution, but the one thing that bothered me was the low quality textures.

But that's just my opinion.
Well you can only have so much texture tiling and fake HD visuals. Why do I say that models are what counts? Because of lighting and shadows. Who cares about the textures. THe lower the poly, the less likely you'll get optimal shading on the models or environment.

With both higher poly models and normal mapping. Things will look a thousand times better than a texture job.

the Morrowind Compendium that was just released is a great example. Sure it has higher resolution textures, but at some point there was a video showing the NPC's, which looked horrible, but with higher quality textures. In the latest video they modified the models, then things started to look great.
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