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Old 01-07-2011, 03:59 AM   #69
Pyke
Senior Member
 
Join Date: Dec 2010
Posts: 153
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stepurhan

Thanks for that! Ill take a proper look when I get a chance, but I love the partial file corruption idea. Im sure I can work that into a puzzle or two, or perhaps even into a larger game mechanic. Gotta go get my notebook now...

Monolith,

Thanks mate. Im really working on the sound to get it just right. I think that sound is half the battle when it comes to atmosphere. You can almost forgive bad visuals as a stylistic choice, but bad sound can completely ruin a cool experience.

Im trying to keep the interface as dead simple as possible. From a design POV, this is literally the only interface interaction you have 'in game' (with the obvious exception of interfacing with the Groomlakes computers-but that will occur on a separate screen).
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