stepurhan
Thanks for that! Ill take a proper look when I get a chance, but I love the partial file corruption idea. Im sure I can work that into a puzzle or two, or perhaps even into a larger game mechanic. Gotta go get my notebook now...
Monolith,
Thanks mate. Im really working on the sound to get it just right. I think that sound is half the battle when it comes to atmosphere. You can almost forgive bad visuals as a stylistic choice, but bad sound can completely ruin a cool experience.
Im trying to keep the interface as dead simple as possible. From a design POV, this is literally the only interface interaction you have 'in game' (with the obvious exception of interfacing with the Groomlakes computers-but that will occur on a separate screen).