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Old 01-05-2011, 03:50 PM   #64
donatelli
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Both Penumbra and Amnesia did the idea of items well. They both added to the story and helped progress the game with information. I think finding the balance is key here, however, I believe there is always more to an adventure game that offers up a unique glimpse into the world. I think it is possible to both inform the player about the world and allow progression. Perhaps this information will describe a malfunction, adding a part of the puzzle to a later scenario. Don't drive yourself crazy trying to connect all the pieces, there is definitely a place for both, and I personally think what separates adventure games from other genres is the complexity in the story and that "universe" where it takes place.

I like the idea of using the environments to help with inventory. I wish I could offer a bit more. I'm going to stew on the issues you're having so I can maybe add more to the conversation. Just some generalizations, because I've always truly appreciated games that really pull you in.
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