View Single Post
Old 12-23-2010, 09:38 PM   #34
Spybreaka
Junior Member
 
Join Date: Jul 2006
Posts: 17
Default

Hey Pyke, glad to hear you decided to keep music in the game. The fear emitter idea sounds like a great way to implement it. It's funny that you mention Inception; I was actually thinking about that film while writing my last post. Music really is an integral part of story-telling in both games and films.

Similar to donatelli - I'd love to help out as a tester if/when you find you're in need of them. And do continue bouncing ideas around in here too, it's great to be able to provide some input in this way.

All the best!

-JJ

Quote:
Originally Posted by Pyke View Post
Spybreaka,

Thanks for taking the time to log in! I read a really interesting interview with the guys who made DEADSPACE, and their views on the music in the game. They didn't want a traditional soundtrack, for the same reasons that I've encountered...its very difficult to 'build tension' when a player can spend hours in a single spot...so the music has to be dynamic...well, as dynamic as possible!
They fixed this by using 'fear emitters', which were spheres of influence that would swell up certain music the closer you got to them. Im looking at something similar(ish) to that, and will definitely have music stings for certain parts.
Watching INCEPTION last night really cemented the importance of music to me. The last act of that film is almost entirely score-and it builds up the emotion in a way that just sound could never do. I think that the 'ambiance only' was me trying to be to clever for my own good!
Spybreaka is offline