Spybreaka,
Thanks for taking the time to log in! I read a really interesting interview with the guys who made DEADSPACE, and their views on the music in the game. They didn't want a traditional soundtrack, for the same reasons that I've encountered...its very difficult to 'build tension' when a player can spend hours in a single spot...so the music has to be dynamic...well, as dynamic as possible!
They fixed this by using 'fear emitters', which were spheres of influence that would swell up certain music the closer you got to them. Im looking at something similar(ish) to that, and will definitely have music stings for certain parts.
Watching INCEPTION last night really cemented the importance of music to me. The last act of that film is almost entirely score-and it builds up the emotion in a way that just sound could never do. I think that the 'ambiance only' was me trying to be to clever for my own good!
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