Le Serpent Rouge, hands down. Or insult swordfighting, hands down-2.
But talking about classical puzzles, I really don't see a point in including them into adventure game, unless the puzzle is very original or it is very well integrated into the game. Like voodoo code from GK1 or tape recorder puzzle from GK2.
"Assembling pieces" or "hanoi towers" types are so old and unoriginal, that I start to breathe fire when I see them. Even though I can figure them out in one minute (after all those years, sigh).
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