Personally, I prefer puzzles that are well constructed rather than being complex/hard.
I found Dreamfall's underground maze to be an example of a poor puzzle, with Keepsake having some potentially good puzzles that were let down by being implemented poorly or in a very lethargic manner (Pull a lever, cutscene, pull a lever, cutscene, push a button, cutscene - Yawn).
I quite liked the one in Broken Sword: Shadow of the Templars - Director's Cut which had you decrypting messages. I thought that was a well constructed puzzle that, whilst not easy nor hard, was long enough and involved you without being an overbearing or poorly designed problem to solve.
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Playing: Broken Sword II: The Smoking Mirror (PC), Phoenix Wright: Ace Attorney (iOS)
Recently Completed: Keepsake (PC; 2.5/5), Broken Sword - Shadow of the Templars DC (PC; 3.5/5)
Contemplating: AlternativA, So Blonde, Secret Files: Tunguska
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