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Old 12-19-2010, 08:40 AM   #23
Spybreaka
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Join Date: Jul 2006
Posts: 17
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Quote:
Originally Posted by Pyke View Post
::GAMEDEV UPDATE::

I spent the weekend ripping out huge chunks of code that was placed to manage memory, but has ended up just being annoying. Ill be relooking at the memory management systems a little in the future.

Something that may be of interest to some people is a piece of sound design from the game. Im trying to make the game sound 'empty' and kinda freaky, so Im thinking of dropping a musical soundtrack, and just building up the soundtrack of the game with ambient sounds and noises.
This is a collection of the sounds from the Nursery sequence, with some other interface sounds layered over it. Just trying to get a feel for how layered to make the sounds, how loud the ambient sound will be, and to see if it will actually work. Tell me what you think? Freaky? Or just kinda stupid?

http://vimeo.com/17514306
I just had to login and comment. Your project looks phenomenal, and I really hope you end up finishing it!

Sound-wise, I like that sample track on vimeo - it really does come across as quite eery and conveys a sense of the lonely vastness of space. I wonder if, instead of dumping music entirely, you could make use of it at opportune moments -to help build tension at appropriate times, and perhaps when one comes across a particularly impressive or interesting region on the ship.
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