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Old 12-13-2010, 09:38 AM   #21
kuze
In an evening of July...
 
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Join Date: Dec 2005
Location: Germany
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Quote:
Originally Posted by Pyke View Post
::GAMEDEV UPDATE::

I spent the weekend ripping out huge chunks of code that was placed to manage memory, but has ended up just being annoying. Ill be relooking at the memory management systems a little in the future.

Something that may be of interest to some people is a piece of sound design from the game. Im trying to make the game sound 'empty' and kinda freaky, so Im thinking of dropping a musical soundtrack, and just building up the soundtrack of the game with ambient sounds and noises.
This is a collection of the sounds from the Nursery sequence, with some other interface sounds layered over it. Just trying to get a feel for how layered to make the sounds, how loud the ambient sound will be, and to see if it will actually work. Tell me what you think? Freaky? Or just kinda stupid?

http://vimeo.com/17514306
I like it, but you might wanna dam the music casket volume so it sounds like it's playing in the background, not right beside you (in case it's an ambient soundtrack).

Also, I watched some of your other videos on vimeo: very impressive. The look of some locations and characters reminds me of Dead Space, is that what you're going for?
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