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Old 12-09-2010, 07:45 AM   #4
diego
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Join Date: Jul 2007
Location: belgrade
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Yes, my English is not very good, so i may not expressed myself properly:

puzzles in Myst-clones are certainly not "integrated" into story or gameworld like in traditional 3rd person games, but when compared to most current console-type logic puzzles where puzzle just pop-up out of nowhere they feel more like part of the gameworld. For example, in a typical Myst-clone we'd have some scene like this:



and at some wall you'd find:



which is a puzzle in order to progress and while it's not "integrated" into storyline, it's still part of the gameworld and not some random imaginery mini-game

or another example:


Last edited by diego; 12-09-2010 at 07:51 AM.
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