Yes, my English is not very good, so i may not expressed myself properly:
puzzles in Myst-clones are certainly not "integrated" into story or gameworld like in traditional 3rd person games, but when compared to most current console-type logic puzzles where puzzle just pop-up out of nowhere they feel more like part of the gameworld. For example, in a typical Myst-clone we'd have some scene like this:
and at some wall you'd find:
which is a puzzle in order to progress and while it's not "integrated" into storyline, it's still part of the gameworld and not some random imaginery mini-game
or another example: