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Old 12-05-2010, 06:42 PM   #258
zane
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Join Date: Nov 2010
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well, i realized something about the game when i was mid-way through: It has an identity crisis. The game cant decide who its audience is. 10 minutes in samantha drops an S-bomb while talking to the maid, seemingly for no reason. And thats the last profanity you hear in the game. The game then constantly tries to balance itself between grim, edgy, and disney. And its largely because of this that the story suffers and lacks direction or impact.
The pieces to a good story are there, but it just becomes muddled, watered down and quickly tries to make up for it in the end.
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Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party
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