I liked Braid, I though it was a fantastic puzzle game, but Jonathan Blow just comes off as the video game equivalent of a trying-too-hard film student to me making superficially arty things that are all forced style and no substance. The fact that he's giving a 1 and a 1/2 hour long presentation about game design having only released one game just makes me perceive him more as someone who'd write "Aronofsky-ish" in a game design document. People like Ken Levine, Warren Spector and Peter Molyneux could probably talk about game design for nearly 2 hours, I think Jonathan Blow should start with a 20 minute speech about how to create a good time-based puzzle and then work his way up from there.
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SamandMax's Recommended Songs
Bruce Springsteen - Wrecking Ball
They Might Be Giants - Dog Walker
The Kinks - Money Talks
Gorillaz - DoYaThing
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