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Old 10-10-2010, 09:19 PM   #969
Henke
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Quote:
Originally Posted by Intrepid Homoludens View Post
Nah, no matter how much money you invest in a game project you want it to be the best it can be given the budget. Money is money and you wouldn't want to waste $10,000 any less than $10 million. So as long as there's any amount of time and money involved there will always be compromises and decisions on whether to take risks here or there. No one really wants to make a huge effort just to make a lousy game, do they?
Obviously, the thing is that people have different opinions of what makes a game good. When there are alot of money and alot of investors involved they tend to make a dull game (not always though). According to me, true art often makes half the audience love it and the other half hate it. If you try and please everybody you risk to be left with something whose best scenario is that everybody think it's all right but nobody think it's truly great. Of course everybody wants to make as much profit as possible but it's difficult (if not impossible) to know how an audience is going to react in advance. Therefore if there is less money involved they often feel that they can take bigger chances because even if it doesn't sell millions of copies they can still make money out of it.
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Last edited by Henke; 10-10-2010 at 09:24 PM.
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