Quote:
Originally Posted by Idrisguitar
it's my opinion, but people looking for an oblivion/uncharted/gabriel knight from Ms(or mrs?) Jensen are in a pipe dream that will never approach reality.
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That's rather presumptuous of you, isn't it?
If you're going to presume that about me and others who feel similarly, I'll then presume this about you: Where is it written in stone, Idrisguitar, that an adventure game, even one by Ms. Jensen, MUST ONLY BE 2D and point-&-click?
The reason you feel that way about adventure games is that you are oblivious of examples of great high budget, high quality real time 3D games with a very strong story, strong characters, and challenges for the brain instead of the thumbs. I don't think you have the imagination to envision a such a game, so I'll give you this:
Heavy Rain: The Taxidermist (part 1)
With the technology and vision today that's the closest we've gotten so far, but it's
David Cage's version of one direction a contemporary adventure game could go. Watch the clip to refresh yourselves.
Wanna see another one? Here you go:
Dreamfall: The longest Journey Walkthrough Part 2 (HD)
Want one more example of a high caliber 3D game that focuses on story and cerebral challenges? No problem:
Myst 5: End of Ages Walkthrough - Level 2 - The Lake Puzzle (SPOILER)
Wanna bet that if a large company like Sony, Electronic Arts, or Ubisoft approached Ms. Jensen and offered her the chance to make GK4 with a very generous budget and talented staff she would jump at it? Because that's essentially what Sierra did for her with Gabriel Knight 3. It's really a matter of vision and scope - and reality. A 3D GK4 is far more marketable to a larger audience than a 2D point-&-click, especially on consoles and upcoming platforms like the iPad.
So in summary it may not be possible to have a GK4 on the same level as GK3 was in the late 90s. A GK4 today, given the same luxury of resources and funding that Ms. Jensen and her team enjoyed under Sierra for GK3, would probably approach the level of quality of Uncharted 2 or Heavy Rain. But that entails conditions - the game must be in real time 3D because that's what most gamers demand, thus it's most marketable; it must have some of the best voice actors available; it must be strategically marketed, etc. Broken Sword: The Sleeping Dragon enjoyed some those perks, remember?