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Old 10-08-2010, 03:51 PM   #947
Intrepid Homoludens
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Quote:
Originally Posted by Gazzoid View Post
If only they could and had the budget...
They used to, back in the 90s under Sierra. But the market shifted and Sierra's focus shifted along with it and things changed. The problem is that many adventure developers and publishers refused to pay attention to this change and adapt to it. Remember when the adventure game genre was the most innovative out of all kinds of games? What's ironic is that other kinds of games borrowed heavily from adventure game conventions and made it their own while adventure games in general never changed and progressed.

That's in good part why today it's marginalized by the mainstream media and is largely ignored by the markets. Which means very few big publishers are even willing to invest money and resources to developers like Wizerbox.

Hey, take a look at this:



Uncharted 2: Nepalese Village Gameplay
(video clip)

This sequence takes place after our hero, Nathan, wakes up in a beautiful village in the mountains after a severely harrowing experience on a train. He leaves the house and walks around. The entire sequence is in-game and interactive, allowing you to explore and meet the villagers and even at one point play with children and find hidden treasure. There is absolutely zero action involved, only exploration and discovery.

I'm pointing this out because this is one possible direction an adventure game like, say, Gabriel Knight 4 could look and feel like in terms of it being in 3D and not selling out to that whole stereotyping by some of you here (yeah, you know who you are!) that because an adventure game is 3D it must include action sequences. Imagine GK4 being something like this.

Not gonna happen, but at least we can dream, can't we?
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