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Old 08-10-2010, 02:56 AM   #12
Little Writer
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Join Date: Jul 2009
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I think the answer is obvious: a game which has that 360° revolving camera will require the most of your system. It's only natural: the entire game world has to stay dynamic and has to adjust itself to all your decisions, while most games have fixed camera angles on fixed settings and all that requires motion is the playable character and perhaps the NPC's (and if you're lucky to have developers with attention for detail also elements of a dynamic environment, like rippling water or flags moving in the wind). So yes, Dreamfall and Fahrenheit are examples of that, and apparently that Sherlock Holmes game as well (I have no experience with it myself).
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