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Old 05-02-2010, 11:08 AM   #27
splat44
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Join Date: Jun 2004
Posts: 113
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Quote:
Originally Posted by andygeers View Post
I've written the story and most of the puzzles, and am about three quarters of the way through mocking up a rough prototype version in the Unity engine (without any proper graphics/animations). I think that for now my goal is to aim for an iPhone version at first, meaning I could sell it through the App Store pretty cheaply, maybe offer the first act for free.

My dream for the long term would be to make enough money selling these things that I could then make them full time (there's obviously enough Old Testament material to make a whole series!) but generally it seems that most indie developers end up releasing one free/cheap game or two first so that people have heard of them and know they're not just bluffing. I'm definitely not at this point aiming for the AAA million-dollar budget project :-)
Well using iPhone, would be harder to play games for obvious reasons:
- inventory (actions: take, give, use and ect...)
- iPhone battery power (especially lack of power)
- iPhone amount of memery (disk space)

I did tried playing those kind of game on my HTC touch device and it impossible deal with actions as we would on PC/MAC.

Therefore, by creating game for PC/MAC would be best!
By the way andygeers, I like your graphics!
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