Quote:
Originally Posted by Lucien21
I think IMO it fits the definition as an series of dialogue and environmental puzzles strung together in a narrative that allows exploration of the narrative and it's surroundings to achieve one of the 22 seperate endings.
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If Heavy Rain is going to be described as having adventure game puzzles then pretty much every game in existence can be described as having these kind of puzzles and there is nothing unique about adventure games at all.