I have in fact tried the KQ games. I didn't lke them. I found them a bit too arbitrary, a bit too easy to die in or get into an unwinnable state, and the writing rubs me the wrong way - nothing to do with the quality in the latter case, it's just a matter of taste.
Basically, I came into adventure games thanks to Monkey Island, and it turns out the underlying design principles of it were a direct reaction to those aspects of Sierra adventures I least enjoy.
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