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Old 03-07-2010, 07:11 PM   #146
Burns11
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Quote:
Originally Posted by ozzie View Post
In which way would Richard Garriott disagree? That adventures should borrow elements from RPGs? Or that Quest for Glory is one of the first adventures that offers choices and consequences?
I guess you're refering to the virtue system of Ultima IV, but QfG is in many regards still an adventure, while Ultima isn't really.

Oh, and good points Andrea!
You're right, if we look into the past we'll find some interesting adventure titles that seem like a future for the genre that never came to be. Even old games like Rise of the Dragon, Azrael's Tear and The Pandora Directive feel bold, inventive and sometimes innovative to this very day, the latter also offering choices with consequences and some form of a reputation system.
Sorry, I misinterpreted what you wrote. I thought you were suggesting that RPGs borrowed that specific feature from AGs. Reading it again, I can see I just jumped to a conclusion without reading a little more carefully.
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