@dekaneas297: I didn't quote, which I thought was clear since I didn't use the quote tag or quotation marks. I reflected the gist I got from your posts. If it was wrong then you could refute it clear and simply. And whoah, you realized that English is not my mother tongue. Congratulations!
BTW, your writing isn't any better, sorry to say.
Otherwise, I have no words for your ignorance.
@Burns11: I think Heavy Rain proved (again) that a story mustn't be a linear, invariable thread from beginning to end. The player can be a participant and change it, it can go down many paths. So yes, gameplay mechanics that express morality have a big effect on storytelling. D'oh.