I'm not trying to say that 2D games are somehow inferior to 3D games. I don't think that at all. I just believe that commercial adventure games are missing out by not utilizing modern standards and technologies in order to deliver fresh experiences.
I know I've put focus on the game world, but it's not just about that. It's about character animation, facial animation, better translations, better voice acting, deeper modes of exploration and interaction. I know money's an issue, but sometimes you've got to take a risk to reap the rewards.
In an interactive medium, you can't expect to achieve narrative innovation without improving the way in which you tell your story.
|