Yeah -- I mean for me, Mass Effect, The Witcher and Fallout 3 delivered really compelling narrative experiences.
The advantage these RPGs have is simple: they're reactive, organic and open-ended, as opposed to rigid, pre-rendered and predetermined. They have more meaningful choices for you as the player. They have mechanics that are deeper than an inventory system and rubbing items together.
Adventure games have a steep hill to climb now that storytelling in games has improved with the aforementioned series'. I'm right behind them, though -- Heavy Rain's already making an impact. Hopefully there will be more traditional adventures this year with excellent stories and maybe some slight innovations.
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