Unity has its pros and its cons. It's a big improvement over when I was trying to write my own engine :-)
There are obvious downsides to using a general purpose 3D engine, rather than something specifically designed for making Point and Click games, but I'm slowly building up a set of scripts/prefabs that do a lot of the grunt work. I'm still not entirely sure I'm going about it the right way - I'd give anything to get a peek at how the technology TellTale use works under the hood.
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