I like Colpet's first post in this thread:
Quote:
Originally Posted by colpet
I'm playing adventures less and less, and hardly buy any new games since Myst-like games have become unpopular. I've always enjoyed solitary exploration and layered puzzles (Riven, Rhem). These days most of what's available are 3rd person inventory/story/dialgue games that really aren't my cup of tea. [...] I turned to casual games in the hopes of getting in more puzzle time.
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See, I'm at the opposite of the spectrum. The qualities I've always enjoyed in adventures - complex, fascinating story; tons of interesting characters to interact with; lots of well-written dialogues - are the reasons why I'm playing less and less adventures (sort of, 'cause I'm still playing a lot of them). I find that many today adventures, even if they are "3rd person inventory/story/dialgue games" as Colpet puts it, lack depth of story and characters and, foremost, are often bland and uninspired, plagued by a lacklustre writing to say the best.
When I'm not playing other genres, and when it comes to adventures, I often find that many so-called casual games offer a better writing than their full-fledged counterparts. I'm thinking of
Women's Murder Club or
3 Cards to Midnight or
Casebook, for example. And, on the plus side, they are more brief and, as such, often more intense.
Of course, there are still traditional adventures that I've greatly enjoyed, like
So Blonde, but not so many, unfortunately.