I always have trouble distinguishing between a graphics engine and the graphics design. What I always think, is that the way a game looks is mostly dependent on the concept artists' imagination. Everything you see has to be "drawn" first, conceived, created. I see how a graphics engine can put some limitations on that process, but still, when you see what's possible in the video game world regarding character design, I always wonder why so many companies decide on "less graphically astounding" concepts. But the same is true for CG-animated movies. Some decide on cartoony, others on more serious looking characters.
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"There's a difference between knowing you are, and simply being."
Just finished:Jurassic Park, Mata Hari
Playing now:Assassin's Creed 2, So Blonde
To be continued:Final Fantasy 13
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