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Old 11-17-2009, 06:53 AM   #278
Little Writer
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Location: Belgium
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So it's actually the repetition of such a structure that bothers you in ToMI? The linearity of it all?

Don't get me wrong, I'm not questioning your point of view, I'm just trying to understand it.

Perhaps you mean that all the things you have to do in ToMI are all linked to a sort of "common goal" for that particular episode, while in the other games you had more "stand alone" puzzles to tackle small but more diverse obstacles so you could find your way to the "big goal" of the entire game?

I certainly agree the amount of jungle puzzles in ToMI are a bit too much. Makes it look more like a "puzzle game" than an "adventure game".
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