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Old 10-01-2009, 11:52 PM   #49
teme
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Join Date: Jan 2008
Posts: 48
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Sometimes I have wondered why elements from adventure games haven't merged more to another genres. For example Tomb Raider games, which already have some (but not very good) item-based puzzles and they are told in cutscene-platforming gameplay-cutscene style.

How awesome it would be if gameplay in Tomb Raider wouldn't be just platforming, but adventuring also? You would have to talk with various characters in the city and solve some item-based puzzles. After those you would get a map to a secret temple and you would have to find a way to get there. In the temple there would be some good item-based puzzles and platforming. The adventure game elements would fit so perfectly to Tomb Raider, that I'm very disappointed because the developer hasn't take a chance to improve Tomb Raider formula.

I also liked Fable 2 very much, but many times during gameplay I thought that how well adventure game elements would fit to it.
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