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Old 08-12-2009, 01:38 AM   #3
Intrepid Homoludens
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I had no idea that there was another Syberia game in the pipe. I don't expect it end up on current consoles, either.

I've played Syberia on PC years back, and then I played Still Life (as well Indigo Prophecy and Dreamfall) on my old XBox and it was pretty decent, albeit slightly inefficient in its interface. I haven't yet played Syberia 2 on Xbox. I've since given up PC gaming (I was poor and couldn't afford to constantly upgrade systems and hardware anymore, so bought a console to spare myself the annoyance).

I would be ecstatic if Syberia 3, and more adventure games for that matter, were to come to the consoles, the market is incredibly fertile and with the right marketing, advertising, consumer acculturating towards games that challenge the mind, and of course game design expressly for consoles, this type of game could be very successful.

It's almost startling to me that classic adventure games (Monkey Island, Myst, etc.) are being re-issued on the iPhone and iPod Touch! It's a great idea. But part of my surprise is that while they are doing this, there have been almost no adventure games released on the current consoles (X360, Wii, PS3). Why is that? Aside from re-releases of old adventure games and ports to XBox Live of Sam & Max, why have companies like TAC and others given us almost nothing on this platform?

Quote:
Originally Posted by Lupin The Third View Post
Anyways for the past few months I've been bothered quite a bit by the way Microids handled the announcement for Syberia 3 and the possible PS3 version. I own both Syberia 1 & 2 on both PC and on Xbox and I have to say I've become very irate that instead of including the 360 for a release of Syberia 3 Microids is going forward with a petition to basically beg Sony to allow the game to come out. If you know anything about the way Sony handles their console business you know they've refused US release of many Microid games at huge expense to Microids, as Sony often refuses licenses at the last minute regardless of development time/cost and even quality of the game. It's been well publicized that the absolutely amazing Working Designs went under entirely because of Sony blocking several key releases of theirs at the last moment and Microids has complained about similar treatment. Now Sony has every right to do this. It's their console and I'm not here to attack them nor do I begrudge them a version of Syberia 3 all their own. But instead of doing the painfully obvious and at least also including a 360 release for Syberia 3 (a system that has cross-platform games just like the PS3) Microids seems completely oblivious to the fact that not only would their game be welcomed on the 360, it would likely reach a larger audience given the console's success in the US and Europe.
I have little knowledge of how adventure game companies in general handle relationships with the console companies. Maybe you can provide some links to news stories and official statements from those companies?
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Last edited by Intrepid Homoludens; 08-12-2009 at 02:10 AM.
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