Thread: I hate puzzles.
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Old 08-05-2009, 02:36 PM   #76
Intrepid Homoludens
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Quote:
Originally Posted by Marduk View Post
How would you challenge the players mind further with story alone without creating a hostile ‘avant-garde’ (if the term can apply) feeling to the way we react to the story?
Would we need to answer this question within the perceived and historical constraints of the adventure game per se? Or should the answer also be in respect to how other types of games handle the intellectual and experiential challenge of narrative? Because if we answer it only in terms of how adventure games have been doing it, we'd be back where we started, because it's very possible that other games types have already gone well beyond how adventure games habitually handle narrative, and they have gone beyond in great part because they were not constrained by the conventions of the adventure game canon.

Quote:
Originally Posted by noknowncure View Post
Adventure Games do things in a way that other games would find difficult to achieve, but the reverse is also true.
Could you please give us a couple of examples of how an adventure gamer "does things" other games would find difficult to do?
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Last edited by Intrepid Homoludens; 08-05-2009 at 02:41 PM.
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