Thread: I hate puzzles.
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Old 08-05-2009, 12:41 PM   #73
Marduk
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Quote:
Originally Posted by AndreaDraco83 View Post
And if FPS and RPG have discovered story, AG should delve in the story even more, challenging the player's mind and his moral alike. I'm not sure which is the path to follow, but - for what it's worth - I don't think this path involves Simon-like quick time events. At least, this is how I see it.
Many might construe this as an argument in favour of more puzzles and greater complexity.

How would you challenge the players mind further with story alone without creating a hostile ‘avant-garde’ (if the term can apply) feeling to the way we react to the story?

And there are already an increasing number of games that challenge the morality of a player; Fallout 3, which you already mentioned, BioShock, etc. (I don't know how many, or even if any, AGs do this... I've never played any games from 'House of Tales', but they're likely to have made some games which may accomplish this, from what I've read).
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