Thread: I hate puzzles.
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Old 08-04-2009, 03:15 AM   #69
colpet
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Join Date: Sep 2003
Location: Ontario, Canada
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Are there any fine examples of "well designed" intellectual challenges in a characteristic and contemporary adventure game? That is, from the past year or so?

By "well designed" I mean NOT shoved on top of the story for its own sake, LAWL!
Though you'll probably disagree with me, I thought Outcry and Ghost in the Sheet had some very well designed puzzles. Outcry also had a great story, one that had me thinking after the game was done.
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