Thread: I hate puzzles.
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Old 08-01-2009, 02:57 PM   #62
Intrepid Homoludens
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Are there any fine examples of "well designed" intellectual challenges in a characteristic and contemporary adventure game? That is, from the past year or so?

By "well designed" I mean NOT shoved on top of the story for its own sake, LAWL!

It seems almost all the good examples everyone cites are from, what, 10 years ago?
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